The Run, Episode Eleven

The Run, Episode Eleven

It’s time to settle down and tell you how this Run ends.

 

The Run, Episode Ten

The Run, Episode Ten

“Mirror’s Edge has a lot to teach about the generation of inspiring moments, but to see this you have to look away from the places where they’re trying.”

 

The Run, Episode Nine

The Run, Episode Nine

Every gamer’s play through Mirror’s Edge will vary in style. This is the level where the game starts to get to me. This is the level where I kill.

 

The Run, Episode Eight

The Run, Episode Eight

“Mirror’s Edge fails at the things that, broadly, it doesn’t need. It fails at them because of a hesitance to leave them behind.”

 

The Run, Episode Seven

The Run, Episode Seven

“Mirror’s Edge is a game with a simple message to give; the beauty is in how it presents it.”

 

The Run, Episode Six

The Run, Episode Six

“The Runner’s job is necessarily a lonely one. That loneliness is reflected in the game’s attitude – to level design, to narrative, to its score.”

 

The Run, Episode Five

The Run, Episode Five

“Jim Rossignol posits that games relieve the quintessential human disease – boredom. Jim doesn’t know the half of it.”

 

The Run, Episode Four

The Run, Episode Four

Yes, Mirror’s Edge will let you down sometimes. But you’ll forgive it, each and every time it lets you off your leash.

 

The Run, Episode Three

The Run, Episode Three

“Colour isn’t something that’s applied to Mirror’s Edge by an artist. Colour’s part of the design itself.”

 

The Run, Episode Two

The Run, Episode Two

“Mirror’s Edge encourages you to act on instinct. To see the way forward and take a chance on it being the right one.”

 

The Run, Episode One

The Run, Episode One

“Tonight I’m going to do what a lot of people do when their mind needs clearing. I’m going for a run.”