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	<title>Comments on: The Run, Episode Eight</title>
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	<link>http://bluecasket.sekritforum.com/runner/?p=228</link>
	<description>Updates on Fridays</description>
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		<title>By: Mike</title>
		<link>http://bluecasket.sekritforum.com/runner/?p=228&#038;cpage=1#comment-190</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 08 Jan 2010 04:07:30 +0000</pubDate>
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		<description>Didn&#039;t you like the part where you had to find your way up inside that yellow building? It was just puzzle, for me it was magic with the feeling brought by the music playing and I had to think...for me, the thinking part of the game was intricate and beautiful as well.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t you like the part where you had to find your way up inside that yellow building? It was just puzzle, for me it was magic with the feeling brought by the music playing and I had to think&#8230;for me, the thinking part of the game was intricate and beautiful as well.</p>
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		<title>By: The Runner</title>
		<link>http://bluecasket.sekritforum.com/runner/?p=228&#038;cpage=1#comment-29</link>
		<dc:creator>The Runner</dc:creator>
		<pubDate>Sat, 05 Sep 2009 15:36:11 +0000</pubDate>
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		<description>Hey Atlantic.

I&#039;d agree, a lot of the really bad moments that people hate the game for are internal, definitely. Because the game&#039;s best when you&#039;re free, out in the open! I&#039;m hoping Mirror&#039;s Edge 2 will learn from it.

A lot of the internal sections in the early game are well-placed, because they&#039;re slower and used to pace the game out. But the late game stuff is duller, alas.

Thanks for reading!</description>
		<content:encoded><![CDATA[<p>Hey Atlantic.</p>
<p>I&#8217;d agree, a lot of the really bad moments that people hate the game for are internal, definitely. Because the game&#8217;s best when you&#8217;re free, out in the open! I&#8217;m hoping Mirror&#8217;s Edge 2 will learn from it.</p>
<p>A lot of the internal sections in the early game are well-placed, because they&#8217;re slower and used to pace the game out. But the late game stuff is duller, alas.</p>
<p>Thanks for reading!</p>
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		<title>By: Atlantic</title>
		<link>http://bluecasket.sekritforum.com/runner/?p=228&#038;cpage=1#comment-28</link>
		<dc:creator>Atlantic</dc:creator>
		<pubDate>Fri, 04 Sep 2009 16:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://bluecasket.sekritforum.com/runner/?p=228#comment-28</guid>
		<description>I agree that the game-ness does poke through once you go indoors.  The maddening frustration that people remember is definitely inside, though there are a couple of sections outside that do it as well.  I suppose it has to do with the level design.

When an area is design for the player to be able to move through it using their instincts it all comes together.  Puzzle platforming in first person is rubbish, and WE ALREADY KNEW THAT.</description>
		<content:encoded><![CDATA[<p>I agree that the game-ness does poke through once you go indoors.  The maddening frustration that people remember is definitely inside, though there are a couple of sections outside that do it as well.  I suppose it has to do with the level design.</p>
<p>When an area is design for the player to be able to move through it using their instincts it all comes together.  Puzzle platforming in first person is rubbish, and WE ALREADY KNEW THAT.</p>
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